Kazuma Kiryu (桐生一馬) is a main character in the Yakuza game series and a playable character in Project X Zone 2. Over the course of the series, Kiryu is often called to Kamurocho despite his retirement from being a yakuza. It often involves his old gang, the Tojo clan, who is involved in many dealings and expansions and rival clans hoping to take over Kamurocho or others behind the scenes hoping to profit from the clan wars. As Kamurocho is his hometown, he finds himself returning again and again, answering its call when he's needed most.
Crosspedia Entry Edit
A former member of the Tojo Clan, a criminal organization based in Kamurocho, Tokyo. He has a tattoo of a dragon on his back and his been called the "Dragon of Dojima".
Although nominally he's a "tough guy", his strong sense of duty leads some to judge him as an easy mark. Still, his rugged masculinity and fighting strength have also won him many fans, and he is one of the most charismatic residents of Kamurocho.
An orphan, Kazuma was raised in the Sunshine Orphange. It was there he started down the criminal path. After taking the rap for a murder perpetrated by his childhood friend Akira Nishikiyama, Kazuma spent 10 years in prison. He was released only to find the Tojo Clan in chaos. After a chance meeting with Haruka, the "10 Billion Yen Girl", he too was pulled into the conflict.
Once the crisis was resolved, Kazuma found himself with the title of Chairman of the Tojo Clan, but he immediately relinquished the position and left to establish the Sunshine Orphanage in Okinawa, where he now raises a group of orphans.
Kiryu uses many of his fighting styles he learned throughout the series, but also uses a variety of firearms including the Anti-Material Rifle from Yakuza Dead Souls. He is partnered with his rival Goro Majima from the same series.
Stats at Level 99 Edit
Ultimate Equipment Edit
Gear: Yinglong (ATK +312, TEC +40, DEX +40, Normal Attack Range +1)
Accessory: Sunshine Belly Warmer (ATK +30, DEF +245, TEC +10, DEX +10, SP +50)
|Double Yakuza Kick||B||Down|
|Anti-Material Rifle and Shotgun||A||None|
|Backbreaker & Knife Combo||A||None|
|Dropkick & Chainsaw||B||Block Crush|
|Lotus Flare Palm & Knife Spin||A||None|
|Hidden Sword - Raging Bull||B||Block Crush|
|Skill Name||SP Cost||Target||Effect||Description|
|Construction Helmet||30 SP||Ally||Nullify Side and Back Attacks||A Majima Construction helmet written with "Safety First" written on both sides.|
|Smoking Break||70 SP||Self||Combo XP Recovered 75%||A yakuza tough wouldn't be the same without a cigarette.|
|Demonic Flame||50 SP||Self||CRT Damage +35%||Majima's knife finds its target again and again as he strikes gracefully.|
|Eagle Eye||20 SP||Self||Doubles ZOC||Kiryu's sharp glare makes his foes cower, unable to withstand its quiet force.|
Auto Skills Edit
|Skill Name||CP Cost||Activation Rate||Effect||Description|
|Dragon of Dojima||0||After Action: 10 or more enemies defeated||Atk and Def +10%||Kiryu's nickname, a symbol of the status and power he still enjoys after retirement.|
|Mad Dog Majiima||0||Start of Turn: 100%||Mirage Cancel XP Cost down 10%||Majima's nickname, given for his seemingly superhuman speed in battle.|
|Komaki Cat Feet||300||After Action: XP 50 or less||Halves Full-Defend XP Cost||The martial arts master Komaki taught Kiryu how to rear back to dodge attacks.|
|Tandem Barrage||400||Start of Turn: More active allies than enemies||Support Cross Hit||The empathetic Majima runs up to his allies and joins the attack.|
|Komaki Tiger Drop||500||Start of Turn: HP is 100%||Stun Counter||The martial arts master Komaki taught Kiryu how to counter foes with his fists.|
|Unpredictable||600||After Action: 50%||Random||Not even Kiryu can guess what the daring, unpredictable Majima will do next.|
|Lotus Flare Palm||700||Start of Turn: SP 50% or less||Absorbs SP||Kiryu's kenpo-style palm strike robs foes of their spiritual force.|
His theme is Kiryu's Battle Theme, a remix of Kiryu's Quarantine Zone theme from Yakuza: Dead Souls.