Project X Zone Wiki
Project X Zone

'

Area:

Gain Ground (Alternate Future)

Origin:

Gain Ground (1988)

Previous Chapter:

Chapter 16: Detestable Golden Sunny Demon

Next Chapter:

Chapter 18: Light and Darkness

Overview[]

"Operation Crackdown" is the seventeenth chapter and twenty-second overall chapter in Project X Zone. This marks the first encounter with Astaroth and the final one with Alisa Bosconovitch (barring the clones in Chapter 40). Emerald Dragoons and Old Bermuda Gangs first appear here.

Synopsis[]

Area: Future, Gain Ground

The party thinks they're in an alternate demon world, what with the statues with spinning heads. Tron thinks otherwise, as she explains that they are back in Gain Ground. It feels as though they are warping in circles, but Demitri still feels a demonic presence. Kogoro then spots someone in the distance: Imca, another member of the Nameless squad. Kurt and Riela are relieved that she is alright, what with her being by herself. All she remembers is a bright flash, and everything else is a blank (sound familiar?) She is also unable to move, due to Gain Ground's effects. Though she has her doubts about the others, she does her best to be patient.

Just then, more characters appear: Lord Raptor, Alisa B., and the book twins Necron and Omicon. It seems Alisa's gone haywire, due to S.I.N.'s meddling. It seems that Raptor is getting an army together, but that's not all: the whole place is a dead end! Demitri explains that there are ways to seal off certain spaces in the demon world. If the seal closes too tight, the entire space collapses upon itself thus creating a dimensional vortex. A large horde of monsters appear to try and stall them.

Kurt manages to come up with a plan: blow up the statues with explosives. The strategy details are simple: destroy the statues while eliminating any resistance. With that, the commander commences Operation: Crackdown!

They also need to rescue Imca while forging ahead. With only precious time remaining the heroes immediately head for the statues.

Just as they begin their trek, demons show up including their leader: the demon king Astaroth. Arthur stood firm, claiming if he resurrects himself a million times, he'll beat him a million times! It seems he is the one who infused the statues with magic. It could their chance to beat him, but the statues come first (with 3/10 odds...). With that they push through.

They push through the enemy ranks and destroy the statues one by one. As soon as they blow the last one, Astaroth retreats. Arthur was a bit concerned that the demon king was in a confident mood when he left: why does he think they'll die even after they destroy all the statues?

With all the statues destroyed, the energy started to flow to the central, statue. The demonic force should disappear once it's destroyed. Since it's bigger than the others, Kurt thinks it'll require more explosives. Arthur sees something at the statue's base: Alisa's head. She explains that she's using an old backup program since her main program storage was in her body. Being the chivalrous knight, Arthur goes to pick her head up when the magic force suddenly skyrockets to high levels. Everyone is frozen in place, but Alisa could blow up the statue with the bomb inside her. There was no time for delays, but Arthur is in the blast radius. After giving a farewell speech, Alisa sets off the Spam Bomb at maximum output....

Strategy[]

With only 15 turns to complete the mission, use Ichiro's "Cpt. Command: Wind" or Flynn's "Marching Orders" skills to increase movement. In order to blow up the statues, make sure your units are right next to the statue's base then end that unit's turn. Note that it is possible to get all the items in the stage while completing the mission.

Party Members[]

Pair Units[]

Solo Units[]

After rescuing Imca[]

Enemies[]

Image Name Lv. Amount HP ATK DEF TEC DEX RNG M-RNG SP-RNG MOVE Block Item Drops
Necron 24 1 25844 252 224 143 123 3 3 0 5 Yes Restore Pill II
Omicon 24 1 21967 240 292 130 135 3 3 0 5 Yes Orange Gel
Alisa B. 25 1 75942 244 253 143 125 3 3 3 6 Yes Double Chainsaws
Lord Raptor 25 1 68709 244 236 137 122 2 3 2 6 Yes Sharp Rib
Old Bermuda Gang 23 6 10201 235 231 122 120 1 0 0 5 No Restore Pill
Red Arremer 23 2 8670 223 219 112 126 1 0 0 6 No Ether Pack S
Restore Pill
Zombie (Blue) 23 2 7650 223 219 112 110 1 0 0 4 No Panacea Bottle
Poison Bottle
Zombie (Purple) 22 3 7959 218 226 111 109 1 0 0 4 No Restore Pill
Defense Droid Alpha 22 2 6964 230 226 121 119 1 0 0 5 No Restore Pill
Green Herb
Emerald Dragoon 23 2 11221 235 254 109 111 2 4 0 5 Yes Ether Pack S
Book of Judgment 24 1 8360 240 224 123 114 1 3 0 4 No Ether Pack S
Orange Gel
Book of the Dead 24 2 8883 235 224 123 114 1 0 0 4 No Panacea Bottle
Restore Pill
Ebitan 23 3 7140 223 226 115 114 1 0 0 5 No Ether Pack S
Orange Gel
Restore Pill
Ogretail 23 2 10201 227 224 115 114 1 0 0 5 No Restore Pill
Cocoon Maiden 23 2 7140 223 212 140 110 6 3 0 0 Yes Green Herb
Ether Pack S
Orange Gel
Zygote 23 2 7140 227 231 128 120 1 0 0 5 No Poison Bottle
Green Herb
Fallen Ogretail 23 2 11221 235 224 115 1016 1 0 0 5 Yes Green Herb
Mochi Balls

After Turn 1[]

Image Name Lv. Amount HP ATK DEF TEC DEX RNG M-RNG SP-RNG MOVE Block Item Drops
Astaroth 25 1 83174 256 256 150 113 4 5 5 6 Yes Discus
Red Arremer Ace 24 4 12018 240 236 119 127 2 0 0 6 No Mochi Balls
Restore Pill II
White Arremer 25 3 14443 257 241 121 130 1 0 0 6 Yes Tiger Pancakes
Mochi Balls
Mage's Soul
Red Arremer 22 4 8456 218 214 111 124 1 0 0 6 No Ether Pack S
Restore Pill
Zombie (Purple) 22 3 7959 218 226 111 109 1 0 0 4 No Restore Pill
Shielder 23 2 65284 240 242 127 116 4 3 4 6 Yes Apple Gel
Mochi Balls
Zombie (Red) 23 4 8160 223 219 112 110 1 0 0 4 No Ether Pack S

Items[]

  • Special Gel
  • Mixed Juice
  • Healing Serum
  • Omnipotent Soda
  • Darcsen Cloth Ribbon
  • Refined Ragnite
  • Zaemon's Armor

Transcript[]

Trivia[]

  • This chapter references two old Sega games that don't have playable representation in Project X Zone: Gain Ground, which is where the chapter takes place, and Crack Down, which is where Kurt's bombs come into place.
    • This area is specifically Round 1, Stages 8-10 of Gain Ground. The placement of the demon statues are identical to the ones in the original game, with their designs based on the original Arcade release. The statue in the front is in Stage 8, the pillars are in Stage 9, and the other five statues are in Stage 10.
    • The Crack Down bombs are used again in Chapter 23 of Project X Zone 2, where Segata proposes that the bombs should be used on the Balrog's primary reactor after every enemy on the deck has been dealt with.
  • This is the first chapter that contains multiple of the same boss, that being Shielder.
  • This is the last chapter that takes place in a area that has no playable representation in Project X Zone.

Project X Zone
Chapters
Prologue 1 - Prologue 2 - Prologue 3 - Prologue 4 - Prologue 5 - Chapter 1 - Chapter 2 - Chapter 3 - Chapter 4 - Chapter 5 - Chapter 6 - Chapter 7 - Chapter 8 - Chapter 9 - Chapter 10 - Chapter 11 - Chapter 12 - Chapter 13 - Chapter 14 - Chapter 15 - Chapter 16 - Chapter 17 - Chapter 18 - Chapter 19 - Chapter 20 - Chapter 21 - Chapter 22 - Chapter 23 - Chapter 24 - Chapter 25 - Chapter 26 - Chapter 27 - Chapter 28 - Chapter 29 - Chapter 30 - Chapter 31 - Chapter 32 - Chapter 33 - Chapter 34 - Chapter 35 - Chapter 36 - Chapter 37 - Chapter 38 - Chapter 39 - Chapter 40 - Final Chapter

Project X Zone 2
Chapters
Prologue 1 - Prologue 2 - Prologue 3 - Prologue 4 - Prologue 5 - Chapter 1 - Chapter 2 - Chapter 3 - Chapter 4 - Chapter 5 - Chapter 6 - Chapter 7 - Chapter 8 - Chapter 9 - Chapter 10 - Chapter 11 - Chapter 12 - Chapter 13 - Chapter 14 - Chapter 15 - Chapter 16 - Chapter 17 - Chapter 18 - Chapter 19 - Chapter 20 - Chapter 21 - Chapter 22 - Chapter 23 - Chapter 24 - Chapter 25 - Chapter 26 - Chapter 27 - Chapter 28 - Chapter 29 - Chapter 30 - Chapter 31 - Chapter 32 - Chapter 33 - Chapter 34 - Chapter 35 - Chapter 36 - Chapter 37 - Chapter 38 - Chapter 39 - Chapter 40 - Chapter 41 - Final Chapter
Challenge Stages
Challenge 1 - Challenge 2 - Challenge 3 - Chapter 4 - Challenge 5 - Challenge 6 - Challenge 7 - Challenge 8 - Challenge 9 - Challenge 10